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Wednesday, October 31, 2012

Introducing: Karthus, the Deathsinger guide

After the hiatus ending we wanted to finish all the requested builds by now. First one goes for Karthus.



Karthus is AP carry champion who utilizes in tankiness with good amount of ability power.

Karthus is a good champion. When playing him you can always rely on his quite long harassing range. When in team fights he can support his teammates by casting one of his abilities to slow down the enemis. Furthermore, one of his best advantages is his ultimate. It's really good but it has got long cooldown. Nevertheless, he is great AoE damage character.

When playing Karthus, you need to know that killing enemy in your lane is not primarily. Your only range damaging skill is your first ability. You can poke and harass enemy out of the lane. Of course, this doesn't mean you cannot kill your enemy, but you shouldn't focus on that, smart enemies will never get killed by Karthus. Try to prioritize, though, enemies that are low on health in other lanes. This way you'll easier secure additional gold and you could farm freely.

Summoner spells:

Flash - Since Karthus has no gap closing / gap reducing abilities, this is important spell to get.

Ignite - Will help you secure kills.

Replacements for Ignite:

Depending on your play, you may get one of these below.

Heal - You think you'll be pushed out of your lane easily? You'll be damage? Pick this spell if that's the case.

Clarity - Karthus has big mana issues in the beginning of the game. This spell can make him even more powerful, but there's one problem behind this. If you decide to pick this spell, though, you will end up one spell shorter in the late game because of the build in which we will build mana.

Teleport - You can use teleport to set up really good ganks. Due to Karthus' strong AoE damage you can walk in the gank and enemies will melt down due to your high damage output, literally.

Skills:



Death Defied (Passive) Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.

Explanation: It's kind of a better version of Guardian Angel, if we are to be asked. It won't give you another life, but unlike Guardian Angel enemies won't be able to stop your damage. It's the best and the surest form to be in when you are casting your ultimate since this way it cannot be canceled.

Note of caution: If you were casting your ultimate and you die, even though you've transformed into spirit that can cast spells over and over again, ultimate channeling will be canceled.

Lay Waste Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Cooldown 1seconds
Cost 20 / 28 / 36 / 44 / 52mana
Range 875

Explanation: This is your key harassing spell. It takes time to get used with delay, but once you do, you will be able to fully damage the enemy. When hitting enemy champion, try solely hitting him. Damage will get doubled if you hit single enemy; keep that in mind! Max this spell first and take first point of it in level one.

Wall of Pain Creates a 800 / 900 / 1000 / 1100 / 1200 distance wide wall through target point. Reduces enemy armor and magic resistance by 15 / 20 / 25 / 30 / 35 and reduces movement speed by up to 40 / 50 / 60 / 70 / 80%; debuff lasts 5 seconds. The wall lasts 5 seconds.

Cooldown 22 seconds
Cost 100 mana
Range 1000

Explanation: This is good spell if you get ganked. Because of this spell you can be a little aggressive, but do not overextend. Max this spell thirdly, but learn it when you become level 2.

Defile Toggle Off: When Karthus kills a unit, he restores 20 / 27 / 34 / 41 / 48 mana.

Toggle On: Drains 30 / 42 / 54 / 66 / 78 Mana to deal 30 / 50 / 70 / 90 / 110 (+25% of ability power) damage to nearby enemies each second.

Cooldown 0.5seconds
Range 550

Explanation: This spell is good to deal up with your mana problems early game, but it cannot fully cover your mana consumerism. It's great AoE spell, but the downside is that you need to be in close range to your target (you needn't to come in melee range, though). Max this spell secondly but take first point of it on level 3.

Requiem After channeling for 3 seconds, Karthus deals 250 / 400 / 550 (+60% of ability power) magic damage to all enemy champions (regardless of distance).

Cooldown 180 / 150 / 120 seconds
Cost 200 / 300 / 400 mana
Range 10000

Explanation: This is Karthus' key spell. Even though this is one of the most famous ultimate in the game it's not that strong early on. It can take some time until you realize how much enemy should have health points so your kill is surely to come.

Note: When casting this spell, you should look at the enemies magic resistance, so you know if you are going to kill him, actually, or not.


Building:

boots-of-speed health-potion3
Boots of Speed, 3 health potions

It doesn't matter if you have runes or not. You want to harass. If you want to harass your enemy effectively, you need to be mobile. Due to that you should start like this. There is one alternate way for starting and that is only the number of health potions you are going to get. We recommend you get 3 of them, but it's never bad idea to go with two health potions and one mana potion. :)

Note: You can see many people starting differently with Karthus. We feel that this is the best way to harass enemy and dodge his harassment.

Early game goals:


Tear of Goddess

You should pick this item early on. It will provide you with mana. With this item and help of your 'e' spells passive, you should never have mana problems in lane, but we will build more mana later on, though.

rod-of-ages
Rod of Ages

As we've said, Karthus is character who utilizes in tenkiness, ability power, and we said we will build mana on him. Due to that, this is one of your core items because it gives you all of the mentioned in last sentence.

Picking the right shoes:

There are two shoes between you must decide on.

sorcerers-shoes
Sorcerer's Shoes

Will give you magic penetration. If you see your enemies are building, or have, magic resistance runes, go for this item.


Mercury's Threads

These are the shoes we recommend on almost every character. These will give you magic resistance, which may prove useful if your enemy's bruising you, and tendency, which will help you once the team fights start.

Middle game goals:


Needlessly Large Rod

You could use more AP in this time of the game. Go for this item, but we aren't going to upgrade it into something more, not just yet.

archangels-staff
Archangel's Staff

Now's the perfect time to merge your Tear of Goddess into this item. You'll gain more ability power now.


Frozen Heart

No, we are not joking. Buying Frozen Heart is important for two reasons. First one is that it will give you tenkiness thanks to the armor it gives. Second reason is that this item gives mana. Buying this item will give you more AP as well. How? Remember Archangel's Staff? It gives you ability power on how much mana you have. You see now that this isn't really bad thing to go for.

Late game goals:

Depending on how much you get fed, you may be buying these items still in middle game or in late game, but we presume it will usually always be the late game.

rabadons-deathcap
Rabadon's Deathcap

As all AP based champions, he needs this item. With this item, now, you should have more than 500 AP. That usually does it. :)

Situational item:

Since you've merged your Needlessly into Rabadon's, there's one more slot to fill. What item you should get? Look at the list below.

void-staff
Void Staff

If enemies are building too much magic resistance to try and counter you, counter them with this item.

banshees-veil
Banshee's Veil

You could still have problems with enemy AP carries. Buy this item and you'll turn into tank, as well. You will gain AP as well due to mana Banshee's gives and thanks to Tear of Goddess merged into Archangel's.


Warmog's Armor

You feel like you don't have enough health? Go for this item.


Rylai's Crystal Scepter

You can get this item if enemies are too fast. One in team fight when you activate 'e' skill with its AoE damage and range it will pretty much slow everyone a lot thanks to Rylai's.

There are actually no more tips and tricks we are able to share with you. Karthus is pretty much easy champion to figure out and even if we forgot something you'll find it on your own once you start playing him. We feel that all tips and tricks are included already in this text. Playing Karthus isn't actually a rocket-science.

Thank you once again for following our work and we hope we've been helpful once again. If you have any remarks comment below the post.

Troll Patrol

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